Armor Types

SP Armor

It does not have unique skills, but it is possible to equip SP decorations. You can also equip accessories with slot 1.
Defense power is basically the same for all, but SP armor that uses Gou material has high defense power.
For quests with HR 100 or higher, if you equip even one part, your defense will be +100.

Hiden Armor

Each weapon has an armor that can be created with SR 300 or more, and even if you have the materials, you cannot produce it if you do not have enough SR.
If you have both White Hiden and Red Hiden at LV7, you can activate Twin Hiden.

G-class hiden armor

Same as Hiden Armor

Gou Armor

When equipped, the activated skill will be increased by one rank under certain conditions. (Only those with higher level skills)

Conditions for changing the rank of the activated skill
No. of Parts EquippedHPStamina
1 Part100%Max value 26+
2 Parts90%+Max value 26+
3 Parts83%+Max value 26+
4 Parts76%+Max value 26+
5 Parts70%+Max value 26+

Tenran Armor

In addition to the effects of gou armor, the following effects are also available in the gou/HC/g-rank quests.
・In the case of Gou/Tenran/HC weapons, the weapon multiplier increases with the number of parts equipped.
 In addition, the rarity limit when equipping a secret book is lowered by one per equipped part.
・Equipping 2 or more pieces will change the performance of Tenran/HC Weapons.

Effect when equipping Gou/Tenran/HC weapons
No. of Parts EquippedWeapon multiplierRarity limit for SR
1 Part15-1
2 Parts30-2
3 Parts45-3
4 Parts60-4
5 Parts80-5

Supremacy Armor

In addition to the effects of the Gou/Tenran armor, the Gou/HC/G-rank quests will also include the following
・In the case of the gou/tenran/HC type weapons, the attribute and condition value will be increased by 2% per part.
In addition, the skill rank up conditions will be relaxed.

Condition for changing rank of activated skill
The strength limit will be relaxed by 33% for one part of the supremacy armor and by 6% for one part of the tenran armor.
Ex:
In the case of 2 parts of supremacy + 3 parts of tenran: 100 - 33x2 - 6x3 = 16%+ of HP

G Supremacy Armor

Supremacy armor effects will be activated when you are equipped with a Gou/Tenran/HC/G rank supremacy weapon.

Burst Armor

The effect of Supremacy Armor will be activated when you are equipped with Gou/Tenran/HC/G-Rank Supremacy/Burst Weapons.
The skill rank-up condition has been removed, and the skill will always be upgraded.

Origin Armor

The effects of Burst armor will be activated when you are equipped with Gou/Tenran/HC/G-rank supremacy/Burst/Origin Weapons.
※However, bowgun/bows are applicable to all weapon types.
・Equipping 1 or more pieces will change the performance of Tenran/HC/G-rank supremacy/Burst/Origin Weapon.
・Weapon multiplier increases by 20 for 1 part, 110 for 5 parts.
・Increases element value and abnormal status value by 3% per part.
Always has skill rank up.

G Rank Armor

If you strengthen your GF to LV7, you can refine it into decos.
Each part has a defense correction of (own GR - armor GR) x 20
 ※In GR quests, the damage is calculated by subtracting (quest * level - 1) x 150 from the defense, regardless of the armor type.
Skill slots +1 for 3 or more parts; skill slots +2 for 5 parts.
・Weapon multiplier +30 when equipping 3 or more parts in G level quests.

HC Armor

When equipped in HC Quest, it will restore your HP to maximum under certain conditions.
However, HP must be at least 50%.

Conditions
No. of Parts EquippedMax StaminaRecovery
1 Part1508 seconds for 1 HP
2 Parts125+4 seconds for 1 HP
3 Parts100+2 seconds for 1 HP
4 Parts75+1.5 seconds for 1 HP
5 Parts50+1 seconds for 1 HP

Safeguard Armor

When equipped in HC Quest, it will restore your HP to maximum under certain conditions.
・In HC/Supremacy/G-rank quests, defense power is +20 for each part.
・Damage is reduced in HC/Supremacy/G-rank quests after SR100. (Priority given to Halk Pot)

Conditions
No. of Parts EquippedDamage Reduction
1 Part10%
2 Parts17%
3 Parts24%
4 Parts27%
5 Parts30%

G Safeguard Armor

When equipped in HC quests, your HP recovers to the maximum under certain conditions.
Each part has a defense correction of (own GR - armor GR) x 20
 ※In the GR quest, the damage is calculated by subtracting (quest * level - 1) x 150 from the defense, regardless of the armor type.
Skill slots +1 for 3 or more parts; skill slots +2 for 5 parts.
・Weapon multiplier +30 when equipping 3 or more parts in G level quests.